She is a hen, and her name is Hen-Z. If you never heard about the alien invasion of 1954, it is because Hen-Z along with her owner fought off the … Continue reading
There has been almost 8 months from my previous post, really a lot, but I didn’t spend much of that time on developing “Henophobia!”, because of a mix of my … Continue reading
In the last couple of weeks, I didn’t do much work on “Henophobia”. There was too much work on my everyday job, so on weekends (on which I usually program) … Continue reading
Here is one more concept art image… It is of Susan June Flannery using the mech arms she was given by the Lieutenant.
Did some performance testing of adding atmospheric fog/clouds to some of the levels. However the tests didn’t go quite well. On iPhone 3GS just with the background and the clouds … Continue reading
As I said in the first post (here), to get art for my game ‘Henophobia’ I first started working with an artist that I found through indiegamer.com forum. I was … Continue reading
While concept art and cut-scenes are all great and beautiful, most people will be interested in how the game looks like while you are actually playing with it. I’m not … Continue reading
Before being promoted to a super-hen, Hen-Z was a pretty ordinary (or was she?) hen that lived on a farm together with her farm owner Susan June Flannery. That 1954 … Continue reading
At the start of working on Henophobia!!! I spent significant time just experimenting with the game-play and menus. While doing that of course I needed art, but I was just … Continue reading
First prototypes of Mech Arms where developed by NASA in early 1950s. Behold, an early concept drawing by NASA engineers. (art by Rudolf Montemayor)